Complex systems, made legible
Digital twins, maps and data-rich interfaces that make large physical-world systems understandable, and trusted enough to act on.
Architect by training, product leader by craft. I turn complex physical-world systems, from buildings and portfolios to spatial data, into B2B software that's commercially rigorous and genuinely adopted. Comfortable in the technical trade‑offs, accountable for the commercial outcome.
Built, shipped and aligned. Not slideware.
Digital twins, maps and data-rich interfaces that make large physical-world systems understandable, and trusted enough to act on.
Workflow infrastructure, not chat theatre: applied AI grounded in the data, context and decisions already inside a business, hardened for production when the evidence justifies it.
Discovery with economic buyers, design-partner co-development, pricing, packaging and the discipline to connect product investment to revenue.
Reusable primitives over one-off builds: knowing what belongs in the core product, what stays customer-specific, and how the whole thing scales.
I came to product through architecture and design, so I think in systems, structure and human experience first, then learned to commercialise. I build B2B software with consumer-grade care: products that are clear, credible, delightful to use and tied to measurable business outcomes.
I don't treat UX as polish. In complex products, the interface is how the user understands the system, trusts the output and decides whether to adopt.
My product workshop for apps, experiments and writing about AI, product craft and the changing shape of software work.
Visit Millwork →When anyone can ship, taste, judgement and problem selection become the moat.
Writing soon →The interesting AI products aren't a chat box. They're embedded where the data already lives.
Writing soon →For personal apps, experiments and writing, see Millwork Studio.